using System.Collections.Generic; using Continentis.MainGame.Card; using Continentis.MainGame.Character; using Continentis.MainGame.Commands; using Continentis.Mods.Basic.Buffs; using SLSFramework.General; using UnityEngine; namespace Continentis.Mods.Basic.Cards { public class BodyAsShield : CardLogicBase { protected override void SetUpLogicComponents() { AddLogicComponent(); } protected override CommandBase PlayEffect(List targetList) { CommandGroup mainGroup = TargetListCommandGroup(targetList, new Cmd_PlayAnimation(user.characterView, "Skill"), new Cmd_ParamFunction((target) => LogicComponent().GenerateProtection(user, target, GetAttribute("BuffCount_Protecting")))); return mainGroup; } } }