using Continentis.MainGame.Card;
using Continentis.MainGame.Character;
using UnityEngine;
namespace Continentis.MainGame.Card
{
public class CardLogicComponent_Defense : CardLogicComponentBase
{
protected override void TargetingEffect(CharacterBase target)
{
if (card.HasAttribute("Block"))
{
card.SetAttribute("DisplayBlock", card.GetAttribute("Block"));
}
else if(card.HasAttribute("Dodge"))
{
card.SetAttribute("DisplayDodge", card.GetAttribute("Dodge"));
}
else if(card.HasAttribute("Shield"))
{
card.SetAttribute("DisplayShield", card.GetAttribute("Shield"));
}
}
protected override void UntargetingEffect()
{
if (card.HasAttribute("Block"))
{
card.SetAttribute("DisplayBlock", card.GetAttribute("Block"));
}
else if(card.HasAttribute("Dodge"))
{
card.SetAttribute("DisplayDodge", card.GetAttribute("Dodge"));
}
else if(card.HasAttribute("Shield"))
{
card.SetAttribute("DisplayShield", card.GetAttribute("Shield"));
}
}
///
/// 设置格挡值,默认由体质加成
///
public void SetBlock_Fortitude(bool additive = false, int originalBlock = 0)
{
int blockOffsetFromPhysique = user.GetAttribute("OffsetFromPhysique");
card.SetVariableAttribute("Block", blockOffsetFromPhysique, additive, originalBlock);
}
///
/// 设置格挡值,由智力加成
///
public void SetBlock_Arcane(bool additive = false, int originalBlock = 0)
{
int blockOffsetFromIntelligence = user.GetAttribute("OffsetFromIntelligence");
card.SetVariableAttribute("Block", blockOffsetFromIntelligence, additive, originalBlock);
}
///
/// 设置格挡值,由魅力加成
///
public void SetBlock_Sorcery(bool additive = false, int originalBlock = 0)
{
int blockOffsetFromCharisma = user.GetAttribute("OffsetFromCharisma");
card.SetVariableAttribute("Block", blockOffsetFromCharisma, additive, originalBlock);
}
///
/// 设置闪避值,由敏捷加成
///
public void SetDodge_Swiftness(bool additive = false, int originalDodge = 0)
{
int dodgeOffsetFromAgility = user.GetAttribute("OffsetFromAgility");
card.SetVariableAttribute("Dodge", dodgeOffsetFromAgility, additive, originalDodge);
}
///
/// 设置闪避值,由智力加成
///
public void SetDodge_Arcane(bool additive = false, int originalDodge = 0)
{
int dodgeOffsetFromIntelligence = user.GetAttribute("OffsetFromIntelligence");
card.SetVariableAttribute("Dodge", dodgeOffsetFromIntelligence, additive, originalDodge);
}
///
/// 设置闪避值,由魅力加成
///
public void SetDodge_Sorcery(bool additive = false, int originalDodge = 0)
{
int dodgeOffsetFromCharisma = user.GetAttribute("OffsetFromCharisma");
card.SetVariableAttribute("Dodge", dodgeOffsetFromCharisma, additive, originalDodge);
}
///
/// 设置闪避值,由感知加成
///
public void SetDodge_Prediction(bool additive = false, int originalDodge = 0)
{
int dodgeOffsetFromPrediction = user.GetAttribute("OffsetFromPerception");
card.SetVariableAttribute("Dodge", dodgeOffsetFromPrediction, additive, originalDodge);
}
///
/// 设置护盾值,默认无加成
///
public void SetShield(bool additive = false, int originalShield = 0)
{
card.SetVariableAttribute("Shield", 0, additive, originalShield);
}
}
}