using Continentis.MainGame.Character; using UnityEngine; namespace Continentis.MainGame.Card { public class CardLogicComponent_LifeSteal : CardLogicComponentBase { protected override void TargetingEffect(CharacterBase target) { card.SetAttribute("DisplayLifeStealPercent", GetLifeStealPercent()); } protected override void UntargetingEffect() { card.SetAttribute("DisplayLifeStealPercent", card.GetRawAttribute("LifeStealPercent")); } public float GetLifeStealPercent() { return card.GetRawAttribute("LifeStealPercent") * (user.GetRawAttribute("LifeStealMultiplier", 1)); } public void LifeSteal(float damageDealtOnHealth) { int heal = Mathf.RoundToInt(damageDealtOnHealth * GetLifeStealPercent()); user.Heal(heal); } } }