using System.Collections.Generic; using Continentis.MainGame.Card; using Continentis.MainGame.Character; using Continentis.MainGame.Commands; using Continentis.Mods.Basic.Buffs; using SLSFramework.General; using UnityEngine; namespace Continentis.Mods.Basic.Cards { public class IdentifyWeakness : CardLogicBase { protected override List PlayEffect(List targetList) { CommandGroup mainGroup = TargetListCommandGroup(targetList, new Cmd_PlayAnimation(user.characterView, "Skill"), new Cmd_ParamFunction(0.1f, target => { CreateCharacterBuff(GetAttribute("BuffCount_Vulnerable")).Apply(target, user, this); })); return new List { mainGroup }; } } }