using System.Collections; using System.Collections.Generic; using UnityEngine; using UMod; public class SpinningCube : ModScriptBehaviour { // Public public float rotateSpeed = 2f; // Methods public override void OnModLoaded() { ModDebug.LogMessage("This is a message from spinning cube mod"); } public override void OnModUpdate() { transform.Rotate(Vector3.up, rotateSpeed * Time.deltaTime); } }