using System; using SLSFramework.General; using SLSFramework.UModAssistance; using UnityEngine; namespace Continentis.MainGame.Rules { public class RulesManager : Singleton { public AttributeRulesMerger attributeRulesMerger; protected override void Awake() { base.Awake(); attributeRulesMerger = new AttributeRulesMerger(); attributeRulesMerger.rulesCollections.Add(ModManager.CreateInstance("Basic_AttributeRulesCollection")); attributeRulesMerger.ApplyRules(); } } }