using Assets.PixelFantasy.Common.Scripts; using Assets.PixelFantasy.Common.Scripts.CharacterScripts; using UnityEngine; namespace Assets.PixelFantasy.PixelHeroes.Common.Scripts.CharacterScripts { /// /// The main character script. /// public class Character : Creature { public Firearm Firearm; #if UNITY_EDITOR public void OnValidate() { if (Application.isPlaying && Time.time > 1) { GetComponent().Rebuild(); } } #endif } }