Key,English,Simplified Chinese,Traditional Chinese,Japanese,Korean,Vietnamese,Thai
Buff_DispelThreshold_Basic_Suffix,Dispel Threshold: Basic.,能否被驱散:弱驱散,,,,,
Buff_DispelThreshold_Strong_Suffix,Dispel Threshold: Strong,能否被驱散:强驱散,,,,,
Buff_DispelThreshold_Immune_Suffix,Dispel Threshold: Death Only,能否被驱散:仅死亡驱散,,,,,
Buff_DispelThreshold_Undispellable_Suffix,Dispel Threshold: Undispellable,能否被驱散:不可驱散,,,,,
Buff_Basic_Weak_DisplayName,Weak,虚弱,,,,,
Buff_Basic_Weak_FunctionText,"Deal 25% less physics damage, for $ParameterInt(""Count"") actions.","减少25%造成的物理伤害,持续$ParameterInt(""Count"")次行动。",,,,,
Buff_Basic_Vulnerable_DisplayName,Vulnerable,易伤,,,,,
Buff_Basic_Vulnerable_FunctionText,"Increase 50% more physics damage gain, for $ParameterInt(""Count"") actions.","增加50%受到的物理伤害,持续$ParameterInt(""Count"")次行动。",,,,,
Buff_Basic_Blind_DisplayName,Blind,目盲,,,,,
Buff_Basic_Blind_FunctionText," This character's start damage in Dodge Check is decreased by $ParameterInt(""Stack"")% for $ParameterInt(""Count"") actions.","这个角色在闪避检定中的初始伤害降低$ParameterInt(""Stack"")%,持续$ParameterInt(""Count"")次行动。",,,,,
Buff_Basic_Bleed_DisplayName,Bleed,流血,,,,,
Buff_Basic_Bleed_FunctionText,"After you get attacked, receive damage equals to its stack.
At the beginning of your action, stack is halved (at least 1).","受到攻击后,受到相当于其堆叠层数的伤害。
在你的行动开始时,堆叠层数减半(至少减少1)。",,,,,
Buff_Basic_Burn_DisplayName,Burn,灼烧,,,,,
Buff_Basic_Burn_FunctionText,"After you play a card, its stack is reduced by 30% (at least 1), receive damage equals to the reduced stack.",打出一张牌后,堆叠层数减少30%(至少减少1),并受到等于减少层数的伤害。,,,,,
Buff_Basic_Corrosion_DisplayName,Corrosion,腐蚀,,,,,
Buff_Basic_Corrosion_FunctionText,"At the beginning of your action, gain damage equals to its stack, then stack is reduced by 1.",在你的行动开始时,获得等于其堆叠层数的伤害,然后其堆叠层数减少 1。,,,,,
Buff_Basic_Firm_DisplayName,Firm,坚韧,,,,,
Buff_Basic_Firm_FunctionTextPos,"Gain $ParameterInt(""Stack"") more block from cards.","从卡牌中获得的格挡增加$ParameterInt(""Stack"")点。",,,,,
Buff_Basic_Firm_FunctionTextNeg,"Gain $ParameterAbsInt(""Stack"") less block from cards.","从卡牌中获得的格挡减少$ParameterAbsInt(""Stack"")点。",,,,,
Buff_Basic_Freeze_DisplayName,Freeze,冻结,,,,,
Buff_Basic_Freeze_FunctionText,"Reduce Speed by $ParameterInt(""Count""), also reduce Dodge Gain by $ParameterInt(""Stack"")% for $ParameterInt(""Count"") actions.","将速度降低$ParameterInt(""Count"")点,同时将 闪避获得降低$ParameterInt(""Stack"")%,持续$ParameterInt(""Count"")次行动。",,,,,
Buff_Basic_Nimble_DisplayName,Nimble,灵巧,,,,,
Buff_Basic_Nimble_FunctionTextPos,"Gain $ParameterInt(""Stack"") more dodge from cards.","从卡牌中获得的闪避增加$ParameterInt(""Stack"")点。",,,,,
Buff_Basic_Nimble_FunctionTextNeg,"Gain $ParameterAbsInt(""Stack"") less dodge from cards.","从卡牌中获得的闪避减少$ParameterAbsInt(""Stack"")点。",,,,,
Buff_Basic_Prowess_DisplayName,Prowess,勇猛,,,,,
Buff_Basic_Prowess_FunctionTextPos,"Deal $ParameterInt(""Stack"") more physical damage from cards.","从卡牌中造成的物理伤害增加$ParameterInt(""Stack"")点。",,,,,
Buff_Basic_Prowess_FunctionTextNeg,"Deal $ParameterAbsInt(""Stack"") less physical damage from cards.","从卡牌中造成的物理伤害减少$ParameterAbsInt(""Stack"")点。",,,,,
Buff_Basic_Resonance_DisplayName,Resonance,共鸣,,,,,
Buff_Basic_Resonance_FunctionTextPos,"Deal $ParameterInt(""Stack"") more magical damage from cards.","从卡牌中造成的魔法伤害增加$ParameterInt(""Stack"")点。",,,,,
Buff_Basic_Resonance_FunctionTextNeg,"Deal $ParameterAbsInt(""Stack"") less magical damage from cards.","从卡牌中造成的魔法伤害减少$ParameterAbsInt(""Stack"")点。",,,,,
Buff_Basic_Hellfire_DisplayName,Hellfire,冥火,,,,,
Buff_Basic_Hellfire_FunctionText,"After you play a card, stack is reduced by 20% (at least 1), receive damage equals to the reduced stacks.
It will enhance the effects of some of Marshal's cards.","打出一张牌后,堆叠层数减少20%(至少减少1),并受到等于减少层数的伤害。
冥火将增强元帅的一些卡牌的效果。",,,,,
Buff_Basic_SoulAbsorption_DisplayName,Soul Absorption,灵魂汲取,,,,,
Buff_Basic_SoulAbsorption_FunctionText,"Amplify the lifesteal effect by $ParameterInt(""Stack"")%.","提升吸血效果$ParameterInt(""Stack"")%。",,,,,