using System.Collections.Generic; using Continentis.MainGame.Card; using Continentis.MainGame.Character; using Continentis.MainGame.Commands; using SLSFramework.General; using UnityEngine; namespace Continentis.Mods.Basic.Cards { public class Basic_Defense : CardLogicBase { protected override void SetUpLogicComponents() { AddLogicComponent(); } protected override CommandBase PlayEffect(List targetList) { base.PlayEffect(targetList); CommandGroup mainGroup = SingleCommandGroup( new Cmd_PlayAnimation(user.characterView, "Skill"), new Cmd_Function(0.2f, () => user.AddBlock(GetAttribute("Block")))); return mainGroup; } public override void ApplyAttributeChangesByCard() { LogicComponent().SetBlock_Fortitude(); } } }