using System.Collections.Generic; using Continentis.MainGame.Card; using Continentis.MainGame.Character; using Continentis.MainGame.Commands; using Continentis.Mods.Basic.Buffs; using SLSFramework.General; using UnityEngine; namespace Continentis.Mods.Basic.Cards { public class RadiantBolt : CardLogicBase { public override void SetUpLogicComponents() { AddLogicComponent(); } public override List PlayEffect(List targetList) { base.PlayEffect(targetList); CommandGroup mainGroup = TargetListCommandGroup(targetList, new Cmd_PlayAnimation(user.characterView, "Attack"), new Cmd_ParamFunction(0.2f, target => { user.Attack(target, GetTargetedFinalDamage(target)); new Blind(GetAttribute("BuffLayer_Blind")).Apply(target, user, this); })); return new List { mainGroup }; } public override void ApplyAttributeChangesByCard() { LogicComponent().SetDamage_Arcane(); } } }