using System.Collections.Generic; using Continentis.MainGame.Card; using Continentis.MainGame.Character; using Continentis.MainGame.Commands; using Continentis.Mods.Basic.Buffs; using SLSFramework.General; using UnityEngine; namespace Continentis.Mods.Basic.Cards { public class ElectricClaw : CardLogicBase { public override void SetUpLogicComponents() { AddLogicComponent(); } public override List PlayEffect(List targetList) { CommandGroup mainGroup = TargetListCommandGroup(targetList, new Cmd_PlayAnimation(user.characterView, "Attack"), new Cmd_ParamFunction(0.2f, target => { user.Attack(target, GetTargetedFinalDamage(target)); })); mainGroup.AddCommand(new Cmd_Function(()=> { CreateCharacterBuff(GetAttribute("BuffStack_Resonance")).Apply(user, user, this); })); return new List { mainGroup }; } public override void ApplyAttributeChangesByCard() { LogicComponent().SetDamage_Arcane(); } } }