using System.Collections.Generic; using Continentis.MainGame.Card; using Continentis.MainGame.Character; using Continentis.MainGame.Commands; using SLSFramework.General; using UnityEngine; namespace Continentis.Mods.Basic.Cards { public class BattlefieldExperience : CardLogicBase { public override void SetUpLogicComponents() { AddLogicComponent(); } public override List PlayEffect(List targetList) { CommandGroup mainGroup = new CommandGroup(ExecutionMode.Sequential); mainGroup.AddCommand(new Cmd_PlayAnimation(user.characterView, "Skill")); mainGroup.AddCommand(new Cmd_Function(() => { CardData tacticData = GetDerivativeCardData(0); CardInstance.GenerateCardInstance(tacticData, user.team, "Hand"); })); return new List { mainGroup }; } } }