using Continentis.MainGame.Card; using Continentis.MainGame.Character; using Continentis.MainGame.Commands; using Continentis.Mods.Basic.Buffs; using SLSFramework.General; using System.Collections.Generic; using UnityEngine; namespace Continentis.Mods.Basic.Cards.Assassin { public class CompoundPoison : CardLogicBase { public override List PlayEffect(List targetList) { CommandGroup mainGroup = TargetListCommandGroup(targetList, new Cmd_ParamFunction(0.05f, target => { CreateCharacterBuff(GetAttribute("BuffStack_Weak")).Apply(target, user, this); }), new Cmd_ParamFunction(0.05f, target => { var debuffCount = 0; foreach (var buff in target.combatBuffSubmodule.buffList) { if (buff.buffType == MainGame.BuffType.Negative) { debuffCount++; } } CreateCharacterBuff(GetAttribute("BuffStack_Corrosion") * debuffCount).Apply(target, user, this); }) ); return new List { mainGroup }; } } }