#if MM_POSTPROCESSING using UnityEngine; using UnityEngine.Rendering.PostProcessing; namespace MoreMountains.Feedbacks { [AddComponentMenu("More Mountains/Springs/MM Spring Depth Of Field Focus Distance")] public class MMSpringDepthOfFieldFocusDistance : MMSpringFloatComponent { protected DepthOfField _depthOfField; protected override void Initialization() { if (Target == null) { Target = this.gameObject.GetComponent(); } Target.profile.TryGetSettings(out _depthOfField); base.Initialization(); } public override float TargetFloat { get => _depthOfField.focusDistance; set => _depthOfField.focusDistance.Override(value); } } } #endif