using System.Collections.Generic; using Continentis.MainGame; using Continentis.MainGame.Card; using Continentis.MainGame.Character; using SLSFramework.General; using UnityEngine; namespace Continentis.Mods.Basic.Buffs { public sealed class Basic_Hellfire : CharacterCombatBuffBase { public Basic_Hellfire(int stack) { Initialize(BuffType.Negative, BuffDispelLevel.Strong); this.contentSubmodule = new ContentSubmodule(this) .AddParameterGetter("Stack", () => unitedStackSubmodule.stackAmount.ToString()); this.iconSubmodule = new IconSubmodule(this); this.unitedStackSubmodule = new UnitedStackSubmodule(this, stack); this.eventSubmodule = new EventSubmodule(this); this.eventSubmodule.onAfterPlayCard.Add("Basic_Hellfire", new PrioritizedAction>(OnAfterPlayCard)); } public override bool OnBuffApply(out CharacterCombatBuffBase existingBuff) { MainGameManager.Instance.basePrefabs.GenerateInfoText("Hellfire", attachedCharacter.characterView); if (FindExistingSameBuff(out existingBuff)) { existingBuff.unitedStackSubmodule.AddStack(this.unitedStackSubmodule.stackAmount); return false; } return true; } private void OnAfterPlayCard(CardInstance card, List targets) { int reducedStack = Mathf.Max(1, Mathf.FloorToInt(unitedStackSubmodule.stackAmount * 0.2f)); sourceCharacter.Attack(attachedCharacter, reducedStack, null, true); unitedStackSubmodule.ReduceStack(reducedStack); iconSubmodule.Update(); } } }