using Continentis.MainGame; using Continentis.MainGame.Character; using SLSFramework.General; using UnityEngine; namespace Continentis.Mods.Basic.Buffs { public class EstablishFormation : CharacterCombatBuffBase { public EstablishFormation(int stack, int count) { Initialize(BuffType.Positive, BuffDispelLevel.Basic); this.contentSubmodule = new ContentSubmodule(this) .AddParameterGetter("Stack", () => unitedStackSubmodule.stackAmount.ToString()) .AddParameterGetter("Count", () => actionCountSubmodule.remainingCount.ToString()); this.iconSubmodule = new IconSubmodule(this); this.unitedStackSubmodule = new UnitedStackSubmodule(this, stack); this.actionCountSubmodule = new CountSubmodule(this, count); this.eventSubmodule = new EventSubmodule(this); this.eventSubmodule.onGetAttacked.Add("EstablishFormation", new PrioritizedAction(atkResult => { attachedCharacter.Attack(atkResult.attacker, unitedStackSubmodule.stackAmount, null, false, true); })); this.eventSubmodule.onRoundStart.Add("EstablishFormation", new PrioritizedAction(() => { this.Remove(); })); } public override bool OnBuffApply(out CharacterCombatBuffBase existingBuff) { MainGameManager.Instance.basePrefabs.GenerateInfoText(contentSubmodule.displayName, attachedCharacter.characterView); if (FindExistingSameBuff(out existingBuff)) { existingBuff.unitedStackSubmodule.PickHigherStack(this.unitedStackSubmodule); existingBuff.actionCountSubmodule.PickHigherCount(this.actionCountSubmodule); return false; } return true; } } }