using Continentis.MainGame; using Continentis.MainGame.Card; using Continentis.MainGame.Character; using SLSFramework.General; using System.Collections.Generic; using static UnityEngine.GraphicsBuffer; namespace Continentis.Mods.Basic.Buffs { public class AmbushStance : CharacterCombatBuffBase { public AmbushStance(int stack) { Initialize(BuffType.Positive, BuffDispelLevel.Strong); this.contentSubmodule = new ContentSubmodule(this, false) .AddParameterGetter("Stack", () => unitedStackSubmodule.stackAmount.ToString()); this.iconSubmodule = new IconSubmodule(this); this.unitedStackSubmodule = new UnitedStackSubmodule(this, stack); this.eventSubmodule = new EventSubmodule(this); this.eventSubmodule.onBeforePlayCard.Add("AmbushStance", new PrioritizedAction>(((card, targets) => { if (this.attachedCharacter is PlayerHero player) { CreateCharacterBuff(this.unitedStackSubmodule.stackAmount).Apply(attachedCharacter, attachedCharacter); } }))); } public override bool OnBuffApply(out CharacterCombatBuffBase existingBuff) { MainGameManager.Instance.basePrefabs.GenerateInfoText("Ambush Stance", attachedCharacter.characterView); if (FindExistingSameBuff(out existingBuff)) { existingBuff.unitedStackSubmodule.ModifyStack(this.unitedStackSubmodule.stackAmount); int newStack = existingBuff.unitedStackSubmodule.stackAmount; existingBuff.coreAttributeSubmodule.numericChange["DodgeChanceOffset"] = newStack; return false; } return true; } } }