using Continentis.MainGame.Card; using Continentis.MainGame.Character; using Continentis.MainGame.Commands; using Continentis.Mods.Basic.Buffs; using SLSFramework.General; using System.Collections.Generic; namespace Continentis.Mods.Basic.Cards.Assassin { public class Torture : CardLogicBase { public override List PlayEffect(List targetList) { CommandQueueManager.Instance.AddCommand(user.deckSubmodule.DrawCards(GetAttribute("DrawCount"))); CommandGroup mainGroup = TargetListCommandGroup(targetList, new Cmd_ParamFunction(0.01f, target => { if (target != user) { CreateCharacterBuff(GetAttribute("BuffStack")).Apply(target, user, this); } })); return new List { mainGroup }; } } }