using Continentis.MainGame.Card; using Continentis.MainGame.Character; using Continentis.MainGame.Commands; using SLSFramework.General; using System.Collections.Generic; namespace Continentis.Mods.Basic.Cards.Cleric { public class PrayerOfHealing : CardLogicBase { protected override List PlayEffect(List targetList) { CommandGroup mainGroup = TargetListCommandGroup(targetList, new Cmd_PlayAnimation(user.characterView, "Skill"), new Cmd_ParamFunction(0.01f, target => { target.Heal(GetAttribute("Heal")); })); return new List { mainGroup }; } } }