using Continentis.MainGame.Card; using Continentis.MainGame.Character; using Continentis.MainGame.Commands; using SLSFramework.General; using System.Collections.Generic; namespace Continentis.Mods.Basic.Cards { public class Rouse : CardLogicBase { protected override List PlayEffect(List targetList) { CommandGroup mainGroup = new CommandGroup(ExecutionMode.Sequential, new Cmd_PlayAnimation(user.characterView, "Skill"), new Cmd_Function(() => user.ModifyStamina(1))); return new List { mainGroup }; } } }