using I2.Loc;
using UnityEngine;
namespace SLSFramework.General
{
public static class StringExtension
{
///
/// 本地化字符串,不使用参数替换
///
/// 原始字符串
///
public static string Localize(this string original)
{
if (LocalizationManager.TryGetTranslation(original, out string translated))
{
return translated;
}
return original;
}
///
/// 本地化字符串,使用指定的根GameObject进行i2Loc参数替换
///
/// 原始字符串
/// 用于参数替换,含有LocalizationParamsManager的根GameObject,设为null则表明使用全局参数
///
public static string Localize(this string original, GameObject rootGameObject)
{
if (rootGameObject != null && rootGameObject.GetComponent() == null)
{
throw new System.ArgumentException("The provided rootGameObject does not contain a LocalizationParamsManager component.");
}
if (LocalizationManager.TryGetTranslation(original, out string translated, true, 0, true, true, rootGameObject))
{
return translated;
}
return original;
}
}
}