Key,English,Simplified Chinese,Traditional Chinese,Japanese,Korean,Vietnamese,Thai Buff_Basic_WoundDeterioration_DisplayName,Wound Deterioration,恶化伤口,惡化傷口,傷口悪化,상처 악화,Vết Thương Hoại Tử,บาดแผลลุกลาม Buff_Basic_WoundDeterioration_FunctionText,"When you deal at least $ParameterInt(""Damage"") damage in a single hit, apply an additional $ParameterInt(""Stack"") stacks of $Keyword(""Basic_WoundDeterioration"").","你单次造成至少$ParameterInt(""Damage"")点的伤害时,额外给予$ParameterInt(""Stack"")%层$Keyword(""Basic_WoundDeterioration"")。","你單次造成至少$ParameterInt(""Damage"")點的傷害時,額外給予$ParameterInt(""Stack"")%層$Keyword(""Basic_WoundDeterioration"")。","1回で$ParameterInt(""Damage"")点以上のダメージを与えた時、追加で$ParameterInt(""Stack"")%層の$Keyword(""Basic_WoundDeterioration"")を付与する。","한 번에 최소 $ParameterInt(""Damage"")의 피해를 줄 때, $ParameterInt(""Stack"")% 층의 $Keyword(""Basic_WoundDeterioration"") 효과를 추가로 부여합니다.","Khi bạn gây ít nhất $ParameterInt(""Damage"") sát thương trong 1 lần, áp dụng thêm $ParameterInt(""Stack"")% tầng $Keyword(""Basic_WoundDeterioration"").","เมื่อคุณสร้างความเสียหายอย่างน้อย $ParameterInt(""Damage"") หน่วยในครั้งเดียว, มอบสถานะ $Keyword(""Basic_WoundDeterioration"") เพิ่มเติม $ParameterInt(""Stack"")% ชั้น." Buff_Basic_Sharpness_DisplayName,Sharpness,锋利,鋒利,鋭利,예리함,Sắc Bén,ความคม Buff_Basic_Sharpness_FunctionText,"The next attack deals an additional $ParameterInt(""Stack"") damage and removes all stacks.","下次攻击将造成额外$ParameterInt(""Stack"")点伤害并失去所有层数。","下次攻擊將造成額外$ParameterInt(""Stack"")點傷害並失去所有層數。","次の攻撃で追加の$ParameterInt(""Stack"")点のダメージを与え、全ての層数を失う。","다음 공격은 $ParameterInt(""Stack"")의 추가 피해를 주며 모든 중첩을 소모합니다.","Đòn tấn công tiếp theo sẽ gây thêm $ParameterInt(""Stack"") sát thương và mất tất cả các tầng.","การโจมตีครั้งถัดไปจะสร้างความเสียหายเพิ่มเติม $ParameterInt(""Stack"") หน่วยและสูญเสียจำนวนชั้นทั้งหมด." Buff_Basic_KnifeTrick_DisplayName,Knife Trick,刀具把戏,刀具把戲,ナイフトリック,단검 묘기,Trò Chơi Dao,กลมีด Buff_Basic_KnifeTrick_FunctionText,"Whenever you lose all $Keyword(""Basic_Sharpness""), gain $ParameterInt(""Stack"") stacks of $Keyword(""Basic_Sharpness"").","每次失去所有$Keyword(""Basic_Sharpness"")后,获得$ParameterInt(""Stack"")层$Keyword(""Basic_Sharpness"")。","每次失去所有$Keyword(""Basic_Sharpness"")後,獲得$ParameterInt(""Stack"")層$Keyword(""Basic_Sharpness"")。","全ての$Keyword(""Basic_Sharpness"")を失うたび、$ParameterInt(""Stack"")層の$Keyword(""Basic_Sharpness"")を得る。","모든 $Keyword(""Basic_Sharpness"")를 잃을 때마다, $ParameterInt(""Stack"") 층의 $Keyword(""Basic_Sharpness"") 효과를 얻습니다.","Mỗi khi mất hết $Keyword(""Basic_Sharpness""), nhận $ParameterInt(""Stack"") tầng $Keyword(""Basic_Sharpness"").","ทุกครั้งที่สูญเสีย $Keyword(""Basic_Sharpness"") ทั้งหมด, ได้รับ $Keyword(""Basic_Sharpness"") จำนวน $ParameterInt(""Stack"") ชั้น." Buff_Basic_AmbushStance_DisplayName,Ambush Stance,伺机待发,伺機待發,臨戦態勢,기회 포착,Chờ Thời Cơ,เตรียมจู่โจม Buff_Basic_AmbushStance_FunctionText,"Whenever you play a card, gain $ParameterInt(""Stack"") stacks of $Keyword(""Basic_Sharpness"").","每当你打出一张牌,获得$ParameterInt(""Stack"")层$Keyword(""Basic_Sharpness"")。","每當你打出一張牌,獲得$ParameterInt(""Stack"")層$Keyword(""Basic_Sharpness"")。","カードをプレイするたび、$ParameterInt(""Stack"")層の$Keyword(""Basic_Sharpness"")を得る。","카드를 사용할 때마다, $ParameterInt(""Stack"") 층의 $Keyword(""Basic_Sharpness"") 효과를 얻습니다.","Mỗi khi bạn đánh ra 1 lá bài, nhận $ParameterInt(""Stack"") tầng $Keyword(""Basic_Sharpness"").","ทุกครั้งที่คุณเล่นการ์ด, ได้รับ $Keyword(""Basic_Sharpness"") จำนวน $ParameterInt(""Stack"") ชั้น."