using System.Collections.Generic; using Continentis.MainGame.Card; using Continentis.MainGame.Character; using Continentis.MainGame.Commands; using Continentis.Mods.Basic.Buffs; using SLSFramework.General; using UnityEngine; namespace Continentis.Mods.Basic.Cards { public class IronWall : CardLogicBase { public override List PlayEffect(List targetList) { CommandGroup mainGroup = new CommandGroup(ExecutionMode.Sequential, new Cmd_PlayAnimation(user.characterView, "Skill"), new Cmd_Function(() => { CreateCharacterBuff(GetAttribute("BuffCount_Withstand")).Apply(user, user, this); })); return new List { mainGroup }; } } }