using Continentis.MainGame.Card; using Continentis.MainGame.Character; using Continentis.MainGame.Commands; using SLSFramework.General; using System.Collections.Generic; namespace Continentis.Mods.Basic.Cards { public class Backstab : CardLogicBase { private int _sharpnessCount = 0; protected override List PlayEffect(List targetList) { CommandGroup mainGroup = TargetListCommandGroup( targetList, new Cmd_PlayAnimation(user.characterView, "Attack"), new Cmd_PlaySFX("SFX_Basic_SwordStrike"), new Cmd_SpawnVFX("VFX_Basic_RedImpact"), new Cmd_ParamFunction(target => { _sharpnessCount = 0; if (user.combatBuffSubmodule.HasBuff()) { _sharpnessCount = user.combatBuffSubmodule.GetBuff().unitedStackSubmodule.stackAmount; } user.Attack(target, GetFinalDamage(target)); }), new Cmd_ParamFunction(target => { CreateCharacterBuff(_sharpnessCount).Apply(user, user, this); })); return new List { mainGroup }; } } }