using System.Collections.Generic; using Continentis.MainGame.Card; using Continentis.MainGame.Character; using Continentis.MainGame.Commands; using Continentis.Mods.Basic.Buffs; using SLSFramework.General; using UnityEngine; namespace Continentis.Mods.Basic.Cards { public class Guard : CardLogicBase { protected override CommandBase PlayEffect(List targetList) { CommandGroup mainGroup = TargetListCommandGroup(targetList, new Cmd_PlayAnimation(user.characterView, "Skill"), new Cmd_ParamFunction((target) => { Debug.Log(user.GetType().FullName); Debug.Log(typeof(CharacterBase).FullName); Protected protectedBuff = CreateCharacterBuff(user); protectedBuff.Apply(target, user, this); Protecting protectingBuff = CreateCharacterBuff(target, GetAttribute("BuffCount_Protecting"), protectedBuff); protectingBuff.Apply(user, user, this); })); //对使用者施加沉重状态 return mainGroup; } } }