//------------------------------------------------------------------------------ // // This code was generated by a tool. // Runtime Version:4.0.30319.42000 // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ namespace Continentis_Mod_Tools.Generated { using UMod.Shared; public class ModToolsMenu { [UnityEditor.MenuItem("Mod Tools/Create/New Mod", priority=0)] internal static void Menu_Create_New_Mod() { UMod.BuildEngine.ModToolsUtil.ShowToolsWindow(typeof(UMod.Exporter.CreateModWindow)); } [UnityEditor.MenuItem("Mod Tools/Create/Prefab Node", priority=1)] internal static void Menu_Create_Prefab_Node() { UMod.BuildEngine.ModToolsUtil.CreatePrefabNode(); } [UnityEditor.MenuItem("Mod Tools/Create/Material Node", priority=2)] internal static void Menu_Create_Material_Node() { UMod.BuildEngine.ModToolsUtil.CreateMaterialNode(); } [UnityEditor.MenuItem("Mod Tools/Exporter", priority=23)] internal static void Menu_Exporter() { UMod.BuildEngine.ModToolsUtil.ShowToolsWindow(typeof(UMod.Exporter.ExporterWindow)); } [UnityEditor.MenuItem("Mod Tools/Export Settings", priority=44)] internal static void Menu_Export_Settings() { UMod.BuildEngine.ModToolsUtil.ShowToolsWindow(typeof(UMod.Exporter.SettingsWindow)); } [UnityEditor.MenuItem("Mod Tools/Build Mod %#b", priority=45)] internal static void Menu_Build_Mod___b() { UMod.ModTools.Export.ExportSettings settings = UMod.ModTools.Export.ExportSettings.Active.Load(); if ((settings == null)) { throw new UMod.ModLoadException("The export settings are missing from this mod tools package"); } UMod.BuildEngine.ModToolsUtil.StartBuild(settings); } [UnityEditor.MenuItem("Mod Tools/Build and Run %#r", priority=46)] internal static void Menu_Build_and_Run___r() { UMod.ModTools.Export.ExportSettings settings = UMod.ModTools.Export.ExportSettings.Active.Load(); if ((settings == null)) { throw new UMod.ModLoadException("The export settings are missing from this mod tools package"); } UMod.BuildEngine.ModToolsUtil.StartBuildAndRun(settings); } [UnityEditor.MenuItem("Mod Tools/Help", priority=67)] internal static void Menu_Help() { UMod.BuildEngine.ModToolsUtil.ShowToolsWindow(typeof(UMod.Exporter.HelpWindow)); } [UnityEditor.MenuItem("Mod Tools/About", priority=68)] internal static void Menu_About() { UMod.BuildEngine.ModToolsUtil.ShowToolsWindow(typeof(UMod.Exporter.AboutWindow)); } [UnityEditor.MenuItem("Mod Tools/Referencing/Rebuild Reference Cache", priority=89)] internal static void Menu_Referencing_Rebuild_Reference_Cache() { UMod.BuildEngine.ModToolsUtil.RebuildReferenceCache(); } [UnityEditor.MenuItem("Mod Tools/Game Assets", priority=110)] internal static void Menu_Game_Assets() { UMod.BuildEngine.ModToolsUtil.ShowToolsWindow(typeof(UMod.Exporter.GameAssetsWindow)); } } }