using System.Collections.Generic;
using System.Reflection;
namespace Kamgam.UGUIParticles
{
using UnityEngine;
#if UNITY_EDITOR
using UnityEditor;
#endif
using System;
///
/// Draws the field/property ONLY if the compared property compared by the comparison type with the value of comparedValue returns true.
/// Based on: https://forum.unity.com/threads/draw-a-field-only-if-a-condition-is-met.448855/
///
[AttributeUsage(AttributeTargets.Property | AttributeTargets.Field, AllowMultiple = true)]
public class ShowIfAttribute : PropertyAttribute
{
#region Fields
public string comparedPropertyName { get; private set; }
public object comparedValue0 { get; private set; }
public object comparedValue1 { get; private set; }
public DisablingType disablingType { get; private set; }
public bool invertLogic { get; private set; }
///
/// Types of effects.
///
public enum DisablingType
{
ReadOnly = 2,
DontDraw = 3
}
#endregion
///
/// Only draws the field only if a condition is met. Supports enum and bool.
///
/// The name of the property that is being compared (case sensitive).
/// The value the property is being compared to.
/// The type of disabling that should happen if the condition is NOT met. Use "Invert" to hide if the condition IS met. Defaulted to DisablingType.DontDraw.
/// Invert the result of the comparison?
public ShowIfAttribute(string comparedPropertyName, object comparedValue0, DisablingType disablingType = DisablingType.DontDraw, bool invertLogic = false, object comparedValue1 = null)
{
#if UNITY_EDITOR
this.comparedPropertyName = comparedPropertyName;
this.comparedValue0 = comparedValue0;
this.comparedValue1 = comparedValue1;
this.disablingType = disablingType;
this.invertLogic = invertLogic;
#endif
}
}
#if UNITY_EDITOR
///
/// Based on: https://forum.unity.com/threads/draw-a-field-only-if-a-condition-is-met.448855/
///
[CustomPropertyDrawer(typeof(ShowIfAttribute))]
public class ShowIfPropertyDrawer : PropertyDrawer
{
#region Fields
// Reference to the attribute on the property.
ShowIfAttribute drawIf;
// Field that is being compared.
SerializedProperty comparedField;
#endregion
///
/// Errors default to showing the property.
///
private bool ShowMe(SerializedProperty property)
{
drawIf = attribute as ShowIfAttribute;
// Replace property name to the value from the parameter
string basePath = property.propertyPath;
if (basePath.EndsWith("]")) // avoid failure if the property itself is an array.
{
basePath = System.Text.RegularExpressions.Regex.Replace(basePath, "\\.Array\\.data\\[[0-9]+\\]$", "");
}
string path = basePath.Contains(".") ? System.IO.Path.ChangeExtension(basePath, drawIf.comparedPropertyName) : drawIf.comparedPropertyName;
comparedField = property.serializedObject.FindProperty(path);
if (comparedField == null)
{
Debug.LogError("Cannot find property with name: " + path);
return true;
}
bool result;
// get the value & compare based on types
switch (comparedField.type)
{ // Possible extend cases to support your own type
case "bool":
result = comparedField.boolValue.Equals(drawIf.comparedValue0);
if (result == false && drawIf.comparedValue1 != null)
result = comparedField.boolValue.Equals(drawIf.comparedValue1);
break;
case "Enum":
result = comparedField.enumValueIndex.Equals((int)drawIf.comparedValue0);
if (result == false && drawIf.comparedValue1 != null)
result = comparedField.enumValueIndex.Equals((int)drawIf.comparedValue1);
break;
default:
// Assume object if compareValue0 is null
if (drawIf.comparedValue0 == null)
{
result = comparedField.objectReferenceValue == null;
}
else
{
Debug.LogError("Error: " + comparedField.type + " is not supported of " + path);
result = true;
}
break;
}
// Debug.Log("Checking " + basePath + " > " + result);
return drawIf.invertLogic ? !result : result;
}
public override float GetPropertyHeight(SerializedProperty property, GUIContent label)
{
if (ShowMe(property) == false && drawIf.disablingType == ShowIfAttribute.DisablingType.DontDraw)
{
return 0f;
}
// The height of the property should be defaulted to the default height.
return EditorGUI.GetPropertyHeight(property);
}
public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
{
// If the condition is met, simply draw the field.
if (ShowMe(property))
{
EditorGUI.PropertyField(position, property, label, includeChildren: true);
} //...check if the disabling type is read only. If it is, draw it disabled
else if (drawIf.disablingType == ShowIfAttribute.DisablingType.ReadOnly)
{
GUI.enabled = false;
EditorGUI.PropertyField(position, property, label, includeChildren: true);
GUI.enabled = true;
}
}
}
#endif
}