using UnityEngine; using System.Collections; using UMod; using System; namespace UMod.Example { // An example script that shows how to load a mod from file using coroutines in a similar way to WWW. // To use this script simply attach it to a game object and ensure that the path variable points to a valid mod. public class Ex11_LoadModAsync : MonoBehaviour { // The path to the mod public string modPath = "C:/Mods/Test Mod"; private IEnumerator Start() { // We need to specify the location of the mod using the 'ModPath' class. Uri path = new Uri(modPath); // Create a mod load request ModAsyncOperation request = Mod.LoadAsync(path); // Wait for the load to complete yield return request; // Check for success if (request.IsSuccessful == true) { // The mod is now loaded ExampleUtil.Log(this, "Mod Loaded!"); // Get the mod host that loaded the mod ModHost loadedHost = request.Result; Debug.Log("Mod Async Load Complete: " + loadedHost.CurrentMod.NameInfo); } else { ExampleUtil.LogError(this, "Failed to load the mod"); // Print the error code to the console ExampleUtil.LogError(this, request.Status); } } } }