using Continentis.MainGame.Card; using Continentis.MainGame.Character; using Continentis.MainGame.Commands; using Continentis.Mods.Basic.Buffs; using SLSFramework.General; using System.Collections.Generic; namespace Continentis.Mods.Basic.Cards { public class WoundDeterioration : CardLogicBase { protected override List PlayEffect(List targetList) { CommandGroup mainGroup = TargetListCommandGroup(targetList, new Cmd_ParamFunction(0.05f, target => { CreateCharacterBuff(GetAttribute("BuffStack_WD"), GetAttribute("DamageCount")).Apply(target, user, this); })); return new List { mainGroup }; } } }