using SLSFramework.General; using UnityEngine; using UnityEngine.Serialization; namespace Continentis.Mods { [CreateAssetMenu(fileName = "ModEditReference", menuName = "Continentis/Mod/Edit Reference", order = 2)] public class ModEditReference : ScriptableObject { [FormerlySerializedAs("keywordsReference")] public EditKeywordsReference cardKeywordsReference; } }