using System.Collections.Generic; using Continentis.MainGame.Card; using Continentis.MainGame.Character; using Continentis.MainGame.Commands; using Continentis.Mods.Basic.Buffs; using SLSFramework.General; using UnityEngine; namespace Continentis.Mods.Basic.Cards { public class ThinkingCountermeasures : CardLogicBase { protected override List PlayEffect(List targetList) { CommandGroup mainGroup = new CommandGroup(ExecutionMode.Sequential, user.deckSubmodule.DrawCards(GetAttribute("DrawCardAmount"))); return new List { mainGroup }; } } }