using System.Collections.Generic; using Continentis.MainGame.Card; using Continentis.MainGame.Character; using Continentis.MainGame.Commands; using SLSFramework.General; using UnityEngine; namespace Continentis.Mods.Basic.Cards { public class Recollection : CardLogicBase { protected override void SetUpLogicComponents() { AddLogicComponent(); } protected override List PlayEffect(List targetList) { base.PlayEffect(targetList); CommandGroup mainGroup = new CommandGroup(ExecutionMode.Sequential); List discardedCards = user.deckSubmodule.DiscardPile; mainGroup.AddCommand(new Cmd_PlayAnimation(user.characterView, "Skill")); LogicComponent() .AddSelectionCommands(ref mainGroup, discardedCards, "Select a non-status or non-curse card.", 1); return new List { mainGroup }; } public void SelectEffect(CardInstance card) { CommandQueueManager.Instance.AddCommand(new Cmd_DrawCards(owner.deckSubmodule, new List() { card }, 0.1f)); } } }