namespace Continentis.MainGame.Card { /// /// 基于 EditorBaseCollection 自动生成的卡牌关键词常量字典。 /// 包含所有配置的 Key,以防止手写出现 Typo。 /// public static class CardKeywords { /// 可选目标仅自身 public const string TargetSelf = "TargetSelf"; /// 可选目标为敌人 public const string TargetEnemies = "TargetEnemies"; /// 可选目标为友方(不包括自己) public const string TargetAllies = "TargetAllies"; /// 可选目标为全体角色 public const string TargetAll = "TargetAll"; /// 多目标选择时允许复选 public const string AllowDuplicateTargets = "AllowDuplicateTargets"; /// 随机目标 public const string RandomTarget = "RandomTarget"; /// 魔法 public const string Magic = "Magic"; /// 物理 public const string Physics = "Physics"; /// public const string Wind = "Wind"; /// public const string Fire = "Fire"; /// public const string Ice = "Ice"; /// public const string Earth = "Earth"; /// public const string Storm = "Storm"; /// public const string Light = "Light"; /// public const string Darkness = "Darkness"; /// public const string Poison = "Poison"; /// 灵能 public const string Psionics = "Psionics"; /// 消耗(打出后移至消耗堆) public const string Exhaust = "Exhaust"; /// 消耗性(使用若干次后消耗) public const string Exhaustible = "Exhaustible"; /// 瞬发(抽到后立刻打出) public const string Instant = "Instant"; /// 不能主动从手牌中打出 public const string Unplayable = "Unplayable"; /// 固有(战斗开始时必定抽到) public const string Innate = "Innate"; /// 迟缓(战斗开始时放入弃牌堆) public const string Tardy = "Tardy"; /// 保留(行动结束时不丢弃) public const string Retain = "Retain"; /// 虚无(行动结束时如在手牌中则消耗) public const string Ethereal = "Ethereal"; /// 复用(打出后回到手牌) public const string Reuse = "Reuse"; /// 先决(在手牌中时,必须先打出此牌) public const string Prerequisite = "Prerequisite"; /// 弱驱散 public const string BasicDispel = "BasicDispel"; /// 强驱散 public const string StrongDispel = "StrongDispel"; /// 穿透(无视格挡) public const string Penetration = "Penetration"; /// 必中(无视闪避) public const string GuaranteedHit = "GuaranteedHit"; } }