using Continentis.MainGame; using Continentis.MainGame.Character; using SLSUtilities.General; using UnityEngine; namespace Continentis.Mods.Basic.Buffs { public class Sharpness : CharacterCombatBuffBase, IBuffExtension_IntegerRange { public Sharpness(int stack) { Initialize(BuffType.Positive, BuffDispelLevel.Strong); this.contentSubmodule = new ContentSubmodule(this) .AddParameterGetter("Stack", () => unitedStackSubmodule.stackAmount.ToString()); this.iconSubmodule = new IconSubmodule(this); this.unitedStackSubmodule = new UnitedStackSubmodule(this, true, -1, stack, true); this.generalAttributeSubmodule = new GeneralAttributeSubmodule(this); this.generalAttributeSubmodule.numericChange.Add("PhysicsDamageDealtOffset", stack); this.eventSubmodule = new EventSubmodule(this); this.eventSubmodule.onDealAttack.Add("Sharpness", new PrioritizedAction(atkRes => { if (atkRes.attacker.combatBuffSubmodule.HasBuff()) { atkRes.attacker.combatBuffSubmodule.GetBuff().Remove(); } })); (this as IBuffExtension_IntegerRange).Initialize(stack); } public override bool OnBuffApply(out CharacterCombatBuffBase existingBuff) { MainGameManager.Instance.basePrefabs.GenerateInfoText("Sharpness", attachedCharacter.characterView); if (FindExistingSameBuff(out existingBuff)) { existingBuff.unitedStackSubmodule.ModifyStack(this.unitedStackSubmodule.stackAmount); int newStack = existingBuff.unitedStackSubmodule.stackAmount; Debug.Log($"[Sharpness] New Stack: {newStack}"); existingBuff.generalAttributeSubmodule.numericChange["PhysicsDamageDealtOffset"] = newStack; return false; } return true; } } }