using Continentis.MainGame; using Continentis.MainGame.Card; using SLSUtilities.General; using UnityEngine; namespace Continentis.Mods.Basic.Cards { public class Faint : CardLogicBase { public override void Initialize(CardInstance card) { base.Initialize(card); this.card.eventSubmodule.onDraw.Add("Basic_Faint", new PrioritizedAction(() => { user.ModifyStamina(-1); })); } } }