using System.Collections.Generic; using Continentis.MainGame; using Continentis.MainGame.Card; using Continentis.MainGame.Character; using Continentis.MainGame.Commands; using Continentis.Mods.Basic.Buffs; using SLSUtilities.General; using UnityEngine; namespace Continentis.Mods.Basic.Cards { public class ArcaneBolt : CardLogicBase { public override void SetUpLogicComponents() { AddLogicComponent(); } public override CommandGroup PlayEffect(List targetList) { return ForEachTarget(targetList, target => Cmd.Parallel( new Cmd_PlayAnimation(user.characterView, "Attack"), Cmd.Do(() => { AttackContext mainCtx = AttackContext.Default(card); AttackTarget(target, GetTargetedFinalDamage(target, mainCtx), mainCtx); }) )); } public override void ApplyAttributeChangesByCard() { LogicComponent().SetDamage_Magic(); } } }