using System.Collections.Generic; using Continentis.MainGame.Card; using Continentis.MainGame.Character; using Continentis.MainGame.Commands; using Continentis.Mods.Basic.Buffs; using SLSUtilities.General; namespace Continentis.Mods.Basic.Cards { /// /// 添砖加瓦(Bricks And Tiles): /// 获得一定数量的格挡,并且给自身施加一层稳固(Consolidate)Buff。 /// public class BricksAndTiles : CardLogicBase { private const string BUFF_CONSOLIDATE_COUNT = "Buff_Consolidate_Count"; public override void SetUpLogicComponents() { AddLogicComponent(); } public override CommandGroup PlayEffect(List targetList) { return SingleCommandGroup( new Cmd_PlayAnimation(user.characterView, "Skill"), Cmd.Do(() => { user.AddBlock(GetAttribute("Block")); int consolidateStacks = GetAttribute(BUFF_CONSOLIDATE_COUNT); CreateCharacterBuff(consolidateStacks).Apply(user, user, this); }) ); } public override void ApplyAttributeChangesByCard() { LogicComponent().SetBlock(); } } }