using System.Collections.Generic; using Continentis.MainGame.Card; using Continentis.MainGame.Character; using Continentis.MainGame.Commands; using Continentis.Mods.Basic.Buffs; using SLSUtilities.General; using UnityEngine; namespace Continentis.Mods.Basic.Cards { /// /// 鲜血代偿(Blood Compensation): /// 保护一个队友数个回合,但为自己施加易伤Buff /// public class BloodCompensation : CardLogicBase { private const string BUFF_PROTECTING_COUNT = "Buff_Protecting_Count"; private const string BUFF_VULNERABLE_COUNT = "Buff_Vulnerable_Count"; public override CommandGroup PlayEffect(List targetList) { return ForEachTarget(targetList, target => Cmd.Parallel( new Cmd_PlayAnimation(user.characterView, "Skill"), Cmd.Do(() => { LogicComponent().GenerateProtection(user, target, GetAttribute(BUFF_PROTECTING_COUNT)); CreateCharacterBuff(GetAttribute(BUFF_VULNERABLE_COUNT)).Apply(user, user, this); }) )); } } }