using System.Collections.Generic; using Continentis.MainGame.Card; using Continentis.MainGame.Character; using Continentis.MainGame.Commands; using Continentis.Mods.Basic.Buffs; using SLSUtilities.General; namespace Continentis.Mods.Basic.Cards { public class OathOfCourage : CardLogicBase { public override void SetUpLogicComponents() { AddLogicComponent(); } public override CommandGroup PlayEffect(List targetList) { return ForEachTarget(targetList, _ => Cmd.Parallel( new Cmd_PlayAnimation(user.characterView, "Skill"), Cmd.Do(() => { user.AddBlock(GetAttribute("Block")); CreateCharacterBuff(GetAttribute("BuffCount_Consolidate")).Apply(user, user, this); }) )); } public override void ApplyAttributeChangesByCard() { LogicComponent().SetBlock(); } } }