using System.Collections.Generic; using Continentis.MainGame; using Continentis.MainGame.Card; using Continentis.MainGame.Character; using Continentis.MainGame.Commands; using SLSUtilities.General; namespace Continentis.Mods.Basic.Cards { /// /// 庇护所:对目标施加弱驱散,每次使用后法力消耗增加 1。 /// public class Sanctuary : CardLogicBase { public override CommandGroup PlayEffect(List targetList) { CommandGroup mainGroup = ForEachTarget(targetList, target => Cmd.Parallel( new Cmd_PlayAnimation(user.characterView, "Skill"), Cmd.Do(() => target.combatBuffSubmodule.Dispel(BuffDispelLevel.Basic, user)) )); mainGroup.AddCommand(Cmd.Do(() => { ModifyAttribute(CardAttributes.ManaCost, 1); })); return mainGroup; } } }