using System.Collections.Generic; using Continentis.MainGame.Card; using Continentis.MainGame.Character; using Continentis.MainGame.Commands; using SLSUtilities.General; using UnityEngine; namespace Continentis.Mods.Basic.Cards { public class ActionSurge : CardLogicBase { public override CommandGroup PlayEffect(List targetList) { return Cmd.Sequential( new Cmd_PlayAnimation(user.characterView, "Skill"), Cmd.Do(() => user.ModifyStamina(GetAttribute("Stamina_Recover"))) ); } } }