using System.Collections.Generic; using Continentis.MainGame; using Continentis.MainGame.Card; using Continentis.MainGame.Character; using Continentis.MainGame.Commands; using SLSUtilities.General; namespace Continentis.Mods.Basic.Cards { /// /// 顺劈斩:对全体敌人造成物理伤害。 /// AOE 范围由卡牌数据的目标配置决定(targetCount = -1)。 /// public class Cleave : CardLogicBase { private AttackContext PhysicsCtx => AttackContext.Default(card) .WithDamageKeywords(CardKeywords.Physics); public override void SetUpLogicComponents() { AddLogicComponent(); } public override CommandGroup PlayEffect(List targetList) { return Cmd.Sequential( new Cmd_PlayAnimation(user.characterView, "Attack"), ForEachTarget(targetList, target => Cmd.Do(() => { AttackContext ctx = PhysicsCtx; AttackTarget(target, GetTargetedFinalDamage(target, ctx), ctx); })) ); } public override void ApplyAttributeChangesByCard() { LogicComponent().SetDamage_Physics(); } } }