%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!114 &11400000 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: b6560183465e5944ba49e39974faafd4, type: 3} m_Name: CharacterData_Basic_Soullies m_EditorClassIdentifier: haveCustomClass: 0 classFullName: modName: Basic className: Soullies displayName: Soullies tags: [] avatar: {fileID: 21300000, guid: f6735e582463aa3409372b4c7689192c, type: 3} portrait: {fileID: 21300000, guid: f36de84dc677bf244842bffd925f3d1f, type: 3} characterDescription: Test Description. characterStory: generalAttributes: _duplicateStrategy: 0 _entries: - attributeKey: Health useManualInput: 0 attributeValue: 99 - attributeKey: Stamina useManualInput: 0 attributeValue: 0 - attributeKey: Mana useManualInput: 0 attributeValue: 0 - attributeKey: MaximumHealth useManualInput: 0 attributeValue: 99 - attributeKey: MaximumStamina useManualInput: 0 attributeValue: 5 - attributeKey: MaximumMana useManualInput: 0 attributeValue: 5 - attributeKey: StaminaRecoverPerAction useManualInput: 0 attributeValue: 0 - attributeKey: ManaRecoverPerAction useManualInput: 0 attributeValue: 0 - attributeKey: DrawCardAmountPerAction useManualInput: 0 attributeValue: 10 - attributeKey: Speed useManualInput: 0 attributeValue: 0 - attributeKey: DeckCapacity useManualInput: 0 attributeValue: 0 - attributeKey: Awareness useManualInput: 0 attributeValue: 0 - attributeKey: Block useManualInput: 0 attributeValue: 0 - attributeKey: Dodge useManualInput: 0 attributeValue: 0 - attributeKey: TemporaryHealth useManualInput: 0 attributeValue: 0 - attributeKey: KeepBlockOnRoundFirstActionStart useManualInput: 0 attributeValue: 0 - attributeKey: KeepDodgeOnRoundFirstActionStart useManualInput: 0 attributeValue: 0 - attributeKey: BlockGainOffset useManualInput: 0 attributeValue: 0 - attributeKey: DodgeGainOffset useManualInput: 0 attributeValue: 0 - attributeKey: DodgeCheckStartDamageMultiplier useManualInput: 0 attributeValue: 1 - attributeKey: PhysicsDamageDealtOffset useManualInput: 0 attributeValue: 0 - attributeKey: PhysicsDamageDealtMultiplier useManualInput: 0 attributeValue: 1 - attributeKey: PhysicsDamageGainOffset useManualInput: 0 attributeValue: 0 - attributeKey: PhysicsDamageGainMultiplier useManualInput: 0 attributeValue: 1 - attributeKey: MagicDamageDealtOffset useManualInput: 0 attributeValue: 0 - attributeKey: MagicDamageDealtMultiplier useManualInput: 0 attributeValue: 1 - attributeKey: MagicDamageGainOffset useManualInput: 0 attributeValue: 0 - attributeKey: MagicDamageGainMultiplier useManualInput: 0 attributeValue: 1 - attributeKey: FinalDamageDealtOffset useManualInput: 0 attributeValue: 0 - attributeKey: FinalDamageDealtMultiplier useManualInput: 0 attributeValue: 1 - attributeKey: FinalDamageGainOffset useManualInput: 0 attributeValue: 0 - attributeKey: FinalDamageGainMultiplier useManualInput: 0 attributeValue: 1 - attributeKey: LifeStealMultiplier useManualInput: 0 attributeValue: 1 keyColumnWidth: 0.5 runtimeGeneralAttributes: _duplicateStrategy: 0 _entries: - key: Health value: MaximumHealth - key: Stamina value: MaximumStamina - key: Mana value: MaximumMana keyColumnWidth: 0.5 combatPositionOrder: 1 combatCharacterView: {fileID: 2164509725281404667, guid: f8e5142704ece164f95100cd0e8c7708, type: 3} animations: dictionaryList: [] dividerPosProp: 0.5 prefabRefs: [] derivativeCardDataRefs: [] derivativeCharacterDataRefs: [] initialDeckRef: - CardData_Basic_Strike - CardData_Basic_Prick - CardData_Basic_Slash - CardData_Basic_Bless - CardData_Basic_Command - CardData_Basic_MarkOfRadiance - CardData_Basic_Cleave - CardData_Basic_SearingSlash - CardData_Basic_SandStorm - CardData_Basic_FireBall - CardData_Basic_FireRays hudDataRefs: - HUDData_Basic_Default