%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!114 &11400000 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: b6560183465e5944ba49e39974faafd4, type: 3} m_Name: CharacterData_Basic_SkeletonGuard m_EditorClassIdentifier: haveCustomClass: 0 classFullName: modName: Basic className: SkeletonGuard displayName: Skeleton Guard tags: [] avatar: {fileID: 21300000, guid: 7a3c74ad2c953044eb218f813403c26d, type: 3} portrait: {fileID: 21300000, guid: 50840ece0750bf04f9bd77d78fa9d1f0, type: 3} characterDescription: Test Description. characterStory: coreAttributes: _duplicateStrategy: 0 _entries: - attributeKey: Level useManualInput: 0 attributeValue: 1 - attributeKey: Strength useManualInput: 0 attributeValue: 6 - attributeKey: Agility useManualInput: 0 attributeValue: 3 - attributeKey: Intelligence useManualInput: 0 attributeValue: 3 - attributeKey: Physique useManualInput: 0 attributeValue: 6 - attributeKey: Perception useManualInput: 0 attributeValue: 3 - attributeKey: Charisma useManualInput: 0 attributeValue: 3 keyColumnWidth: 0.5 generalAttributes: _duplicateStrategy: 0 _entries: - attributeKey: Health useManualInput: 0 attributeValue: 10 - attributeKey: Stamina useManualInput: 0 attributeValue: 2 - attributeKey: Mana useManualInput: 0 attributeValue: 2 - attributeKey: MaximumHealth useManualInput: 0 attributeValue: 10 - attributeKey: MaximumStamina useManualInput: 0 attributeValue: 10 - attributeKey: MaximumMana useManualInput: 0 attributeValue: 10 - attributeKey: StaminaRecoverPerAction useManualInput: 0 attributeValue: 2 - attributeKey: ManaRecoverPerAction useManualInput: 0 attributeValue: 2 - attributeKey: DrawCardAmountPerAction useManualInput: 0 attributeValue: 2 - attributeKey: Speed useManualInput: 0 attributeValue: 0 - attributeKey: DeckCapacity useManualInput: 0 attributeValue: 10 - attributeKey: Awareness useManualInput: 0 attributeValue: 0 - attributeKey: Block useManualInput: 0 attributeValue: 0 - attributeKey: Dodge useManualInput: 0 attributeValue: 0 - attributeKey: TemporaryHealth useManualInput: 0 attributeValue: 0 - attributeKey: KeepBlockOnActionStart useManualInput: 0 attributeValue: 0 - attributeKey: KeepDodgeOnActionStart useManualInput: 0 attributeValue: 0 - attributeKey: BlockGainOffset useManualInput: 0 attributeValue: 0 - attributeKey: DodgeGainOffset useManualInput: 0 attributeValue: 0 - attributeKey: ShieldGainOffset useManualInput: 0 attributeValue: 0 - attributeKey: DodgeCheckStartDamageMultiplier useManualInput: 0 attributeValue: 1 - attributeKey: PhysicsDamageDealtOffset useManualInput: 0 attributeValue: 0 - attributeKey: PhysicsDamageDealtMultiplier useManualInput: 0 attributeValue: 1 - attributeKey: PhysicsDamageGainOffset useManualInput: 0 attributeValue: 0 - attributeKey: PhysicsDamageGainMultiplier useManualInput: 0 attributeValue: 1 - attributeKey: MagicDamageDealtOffset useManualInput: 0 attributeValue: 0 - attributeKey: MagicDamageDealtMultiplier useManualInput: 0 attributeValue: 1 - attributeKey: MagicDamageGainOffset useManualInput: 0 attributeValue: 0 - attributeKey: MagicDamageGainMultiplier useManualInput: 0 attributeValue: 1 - attributeKey: FinalDamageDealtOffset useManualInput: 0 attributeValue: 0 - attributeKey: FinalDamageDealtMultiplier useManualInput: 0 attributeValue: 1 - attributeKey: FinalDamageGainOffset useManualInput: 0 attributeValue: 0 - attributeKey: FinalDamageGainMultiplier useManualInput: 0 attributeValue: 1 - attributeKey: LifeStealMultiplier useManualInput: 0 attributeValue: 1 - attributeKey: OffsetFromStrength useManualInput: 0 attributeValue: 0 - attributeKey: OffsetFromAgility useManualInput: 0 attributeValue: 0 - attributeKey: OffsetFromIntelligence useManualInput: 0 attributeValue: 0 - attributeKey: OffsetFromPhysique useManualInput: 0 attributeValue: 0 - attributeKey: OffsetFromPerception useManualInput: 0 attributeValue: 0 - attributeKey: OffsetFromCharisma useManualInput: 0 attributeValue: 0 keyColumnWidth: 0.5 runtimeGeneralAttributes: _duplicateStrategy: 0 _entries: - key: Health value: MaximumHealth - key: Stamina value: MaximumStamina - key: Mana value: MaximumMana keyColumnWidth: 0.5 combatPositionOrder: 4 combatCharacterView: {fileID: 2164509725281404667, guid: 1093e9a50d1b230418407778fec570e1, type: 3} animations: dictionaryList: - Key: Idle Value: {fileID: 7400000, guid: 934e79c296159834c99513b592bd5d39, type: 2} index: 0 isKeyDuplicated: 0 - Key: Action Value: {fileID: 7400000, guid: 9606af40aba084d44a91d075ad0b7585, type: 2} index: 1 isKeyDuplicated: 0 - Key: GetAttacked Value: {fileID: 7400000, guid: 31c8edff8e53a9740ab60eecf5f43a56, type: 2} index: 2 isKeyDuplicated: 0 dividerPosProp: 0.5 prefabRefs: [] derivativeCardDataRefs: [] derivativeCharacterDataRefs: [] initialDeckRef: - CardData_Basic_SkeletonGuardSlash - CardData_Basic_SkeletonGuardIgnite - CardData_Basic_SkeletonGuardDefense hudDataRefs: - HUDData_Basic_Default