%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!114 &11400000 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: b6560183465e5944ba49e39974faafd4, type: 3} m_Name: CharacterData_Basic_Knight m_EditorClassIdentifier: haveCustomClass: 0 classFullName: Continentis.Mods.Basic.Characters.MarshalOfUnderworld modName: Basic className: Knight displayName: Knight tags: [] avatar: {fileID: 21300000, guid: 4853ff0fa8be6ca4bb1836d968aba858, type: 3} portrait: {fileID: 21300000, guid: cb833752e3254fe4199db48243c83a35, type: 3} characterDescription: Test Description. characterStory: coreAttributes: _duplicateStrategy: 0 _entries: - attributeKey: Level useManualInput: 0 attributeValue: 12 - attributeKey: Strength useManualInput: 0 attributeValue: 12 - attributeKey: Agility useManualInput: 0 attributeValue: 12 - attributeKey: Intelligence useManualInput: 0 attributeValue: 12 - attributeKey: Physique useManualInput: 0 attributeValue: 12 - attributeKey: Perception useManualInput: 0 attributeValue: 12 - attributeKey: Charisma useManualInput: 0 attributeValue: 12 keyColumnWidth: 0.5 generalAttributes: _duplicateStrategy: 0 _entries: - attributeKey: Health useManualInput: 0 attributeValue: 10 - attributeKey: Stamina useManualInput: 0 attributeValue: 0 - attributeKey: Mana useManualInput: 0 attributeValue: 0 - attributeKey: MaximumHealth useManualInput: 0 attributeValue: 10 - attributeKey: MaximumStamina useManualInput: 0 attributeValue: 5 - attributeKey: MaximumMana useManualInput: 0 attributeValue: 5 - attributeKey: StaminaRecoverPerAction useManualInput: 0 attributeValue: 0 - attributeKey: ManaRecoverPerAction useManualInput: 0 attributeValue: 0 - attributeKey: DrawCardAmountPerAction useManualInput: 0 attributeValue: 5 - attributeKey: Speed useManualInput: 0 attributeValue: 0 - attributeKey: DeckCapacity useManualInput: 0 attributeValue: 0 - attributeKey: Awareness useManualInput: 0 attributeValue: 0 - attributeKey: Block useManualInput: 0 attributeValue: 0 - attributeKey: Dodge useManualInput: 0 attributeValue: 0 - attributeKey: Shield useManualInput: 0 attributeValue: 0 - attributeKey: KeepBlockOnActionStart useManualInput: 0 attributeValue: 0 - attributeKey: KeepDodgeOnActionStart useManualInput: 0 attributeValue: 0 - attributeKey: BlockGainOffset useManualInput: 0 attributeValue: 0 - attributeKey: DodgeGainOffset useManualInput: 0 attributeValue: 0 - attributeKey: ShieldGainOffset useManualInput: 0 attributeValue: 0 - attributeKey: DodgeCheckStartDamageMultiplier useManualInput: 0 attributeValue: 1 - attributeKey: PhysicsDamageDealtOffset useManualInput: 0 attributeValue: 0 - attributeKey: PhysicsDamageDealtMultiplier useManualInput: 0 attributeValue: 1 - attributeKey: PhysicsDamageGainOffset useManualInput: 0 attributeValue: 0 - attributeKey: PhysicsDamageGainMultiplier useManualInput: 0 attributeValue: 1 - attributeKey: MagicDamageDealtOffset useManualInput: 0 attributeValue: 0 - attributeKey: MagicDamageDealtMultiplier useManualInput: 0 attributeValue: 1 - attributeKey: MagicDamageGainOffset useManualInput: 0 attributeValue: 0 - attributeKey: MagicDamageGainMultiplier useManualInput: 0 attributeValue: 1 - attributeKey: FinalDamageDealtOffset useManualInput: 0 attributeValue: 0 - attributeKey: FinalDamageDealtMultiplier useManualInput: 0 attributeValue: 1 - attributeKey: FinalDamageGainOffset useManualInput: 0 attributeValue: 0 - attributeKey: FinalDamageGainMultiplier useManualInput: 0 attributeValue: 1 - attributeKey: LifeStealMultiplier useManualInput: 0 attributeValue: 1 - attributeKey: OffsetFromStrength useManualInput: 0 attributeValue: 0 - attributeKey: OffsetFromAgility useManualInput: 0 attributeValue: 0 - attributeKey: OffsetFromIntelligence useManualInput: 0 attributeValue: 0 - attributeKey: OffsetFromPhysique useManualInput: 0 attributeValue: 0 - attributeKey: OffsetFromPerception useManualInput: 0 attributeValue: 0 - attributeKey: OffsetFromCharisma useManualInput: 0 attributeValue: 0 keyColumnWidth: 0.5 runtimeGeneralAttributes: _duplicateStrategy: 0 _entries: - key: Health value: MaximumHealth - key: Stamina value: MaximumStamina - key: Mana value: MaximumMana keyColumnWidth: 0.5 combatPositionOrder: 4 combatCharacterView: {fileID: 2164509725281404667, guid: 8c7a1df40a6c6f5468d0db42af761097, type: 3} animations: dictionaryList: - Key: Idle Value: {fileID: 7400000, guid: 031d07727bb7e0247bfa9f856bca0276, type: 2} index: 0 isKeyDuplicated: 0 - Key: Action Value: {fileID: 7400000, guid: f87aefa58eb2dc94b80f53404ff8b8b9, type: 2} index: 1 isKeyDuplicated: 0 - Key: GetAttacked Value: {fileID: 7400000, guid: 27164f35de0486b4cb895f37db331a10, type: 2} index: 2 isKeyDuplicated: 0 - Key: Attack Value: {fileID: 7400000, guid: f87aefa58eb2dc94b80f53404ff8b8b9, type: 2} index: 3 isKeyDuplicated: 0 - Key: CastSpell Value: {fileID: 7400000, guid: 885cad53ce533f545906650923e1be39, type: 2} index: 4 isKeyDuplicated: 0 dividerPosProp: 0.5 prefabRefs: [] derivativeCardDataRefs: [] derivativeCharacterDataRefs: [] initialDeckRef: - CardData_Basic_Cover - CardData_Basic_OathOfCourage - CardData_Basic_BattlefieldExperience - CardData_Basic_BodyAsShield - CardData_Basic_EchoOfHonor - CardData_Basic_IronWall - CardData_Basic_FirmBelief - CardData_Basic_UtmostStrike - CardData_Basic_DivineSmite - CardData_Basic_EstablishFormation hudDataRefs: - HUDData_Basic_Default