12.10 进度 基本完成
This commit is contained in:
@@ -66,7 +66,7 @@ namespace Continentis.MainGame.Combat
|
||||
SetViewPositions();
|
||||
SetViewHUDs();
|
||||
|
||||
ModManager.CreateInstance<CharacterCombatBuffBase>("Basic.Buffs.Weak", 2).Apply(enemies[0]);
|
||||
//ModManager.CreateInstance<CharacterCombatBuffBase>("Basic.Buffs.Weak", 2).Apply(enemies[0]);
|
||||
}
|
||||
|
||||
public void AddCombatNPC(params (CharacterData, Fraction)[] dataList)
|
||||
|
||||
@@ -51,8 +51,7 @@ namespace Continentis.MainGame.Combat
|
||||
|
||||
public partial class CombatMainManager
|
||||
{
|
||||
public CardData testCardData;
|
||||
public EquipmentData testEquipmentData;
|
||||
//public EquipmentData testEquipmentData;
|
||||
|
||||
public void StartCombat()
|
||||
{
|
||||
@@ -61,8 +60,8 @@ namespace Continentis.MainGame.Combat
|
||||
character.InitializeCards();
|
||||
}
|
||||
|
||||
testEquipmentData = ModManager.GetAsset<EquipmentData>("EquipmentData_Basic_SteelBracer");
|
||||
EquipmentBase.GenerateEquipment(testEquipmentData, characterController.characters[0]);
|
||||
//testEquipmentData = ModManager.GetAsset<EquipmentData>("EquipmentData_Basic_SteelBracer");
|
||||
//EquipmentBase.GenerateEquipment(testEquipmentData, characterController.characters[0]);
|
||||
|
||||
currentRound = 0;
|
||||
|
||||
@@ -196,6 +195,7 @@ namespace Continentis.MainGame.Combat
|
||||
}
|
||||
|
||||
currentCharacter.characterView.hudContainer.UpdateAllHUD();
|
||||
CombatUIManager.Instance.combatMainPage.actionOrderDisplayer.avatars.Find(avatar => avatar.character == currentCharacter)?.Highlight(true);
|
||||
currentCharacter.actionCountThisRound++;
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user