@@ -60,4 +60,4 @@ Buff_Basic_Withstand_FunctionText,"Whenever you are attacked, deal $ParameterAbs
Buff_Basic_FreedomOfMovement_DisplayName,Freedom Of Movement,行动自如,行動自如,フリーダム・オブ・ムーブメント,자유로운 행동,Di Chuyển Tự Do,อิสระแห่งการเคลื่อนไหว
Buff_Basic_FreedomOfMovement_FunctionText,"Whenever you played a Power card, draw $ParameterAbsInt(""Stack"") card.","每打出一张能力牌,抽$ParameterAbsInt(""Stack"")张牌。","每打出一張能力牌,抽$ParameterAbsInt(""Stack"")張牌。","パワーカードをプレイするたび、カードを$ParameterAbsInt(""Stack"")枚引く。","능력 카드를 낼 때마다 카드 $ParameterAbsInt(""Stack"")장을 뽑습니다.","Mỗi khi đánh một lá bài Năng Lực, rút $ParameterAbsInt(""Stack"") lá bài.","ทุกครั้งที่เล่นการ์ดพาวเวอร์, จั่วการ์ด $ParameterAbsInt(""Stack"") ใบ"
Buff_Basic_Consolidate_FunctionText,Do not lose Block at the start of your turn.,回合开始时不会失去格挡。,回合開始時不會失去格擋。,ターン開始時にブロックを失わない。,턴 시작 시 방어도를 잃지 않습니다.,Không mất Giáp khi bắt đầu lượt.,ไม่สูญเสียการป้องกันเมื่อเริ่มเทิร์น
Buff_Basic_Consolidate_FunctionText,Do not lose Block at the start of your turn.,回合开始时不会失去格挡。,回合開始時不會失去格擋。,ターン開始時にブロックを失わない。,턴 시작 시 방어도를 잃지 않습니다.,Không mất Giáp khi bắt đầu lượt.,ไม่สูญเสียการป้องกันเมื่อเริ่มเทิร์น
Card_Basic_Cohesion_FunctionText,"$Keyword(""Innate""), $Keyword(""Exhaust""), select a non-status, non-curse Card, reduce its Stamina Cost by 1 and apply $DescKeyword(""Retain"").","$Keyword(""Innate""),$Keyword(""Exhaust""),选择一张非状态,非诅咒卡牌,减少它的1点体力消耗并附加$HintKeyword(""Retain"")。","$Keyword(""Innate""),$Keyword(""Exhaust""),選擇一張非狀態,非詛咒卡牌,減少它的1點體力消耗並附加$HintKeyword(""Retain"")。","$Keyword(""Innate"")、$Keyword(""Exhaust"")、状態異常・呪い以外のカードを1枚選び、スタミナコストを1減らし、$HintKeyword(""Retain"")を付与する。","$Keyword(""Innate""), $Keyword(""Exhaust""), 상태 이상 및 저주가 아닌 카드 1장을 선택하여 체력 소모를 1 줄이고 $HintKeyword(""Retain"")을 부여합니다.","$Keyword(""Innate""), $Keyword(""Exhaust""), chọn một lá bài không phải trạng thái hoặc lời nguyền, giảm 1 Thể Lực tiêu hao và áp dụng $HintKeyword(""Retain"").","$Keyword(""Innate""), $Keyword(""Exhaust""), เลือกการ์ดที่ไม่ใช่สถานะและไม่ใช่คำสาป 1 ใบ, ลดค่าใช้จ่าย Stamina ลง 1 และมอบ $HintKeyword(""Retain"")"
Card_Basic_Cohesion_SelectionCommandTitle,"Select a non-status, non curse card.",选择一张非状态,非诅咒牌。,選擇一張非狀態,非詛咒牌。,状態異常・呪い以外のカードを選択。,상태 이상 및 저주가 아닌 카드를 선택하십시오.,Chọn một lá bài không phải trạng thái hoặc lời nguyền.,เลือกการ์ดที่ไม่ใช่สถานะและไม่ใช่คำสาป
Card_Basic_FightingInspiration_DisplayName,Fighting Inspiration,战斗直觉,戰鬥直覺,戦闘の直感,전투 직감,Trực Giác Chiến Đấu,สัญชาตญาณการต่อสู้
Card_Basic_FightingInspiration_FunctionText,"Random get an attack card, send it to your hand pile.",随机获得一张攻击牌,置入手牌堆中。,隨機獲得一張攻擊牌,置入手牌堆中。,ランダムな攻撃カードを1枚得て、手札に加える。,무작위 공격 카드 1장을 얻어 손패에 추가합니다.,Nhận ngẫu nhiên 1 lá bài tấn công và đưa vào tay.,สุ่มรับการ์ดโจมตี 1 ใบ และนำขึ้นมือ
Card_Basic_Recollection_FunctionText,Draw a card from discard pile.,从弃牌堆中抽回一张牌。,從棄牌堆中抽回一張牌。,捨て札からカードを1枚引く。,버린 카드 더미에서 카드 1장을 가져옵니다.,Rút 1 lá bài từ bộ bài bỏ.,จั่วการ์ด 1 ใบจากกองทิ้ง
Card_Basic_Defense_FunctionText,"$Keyword(""Fortitude""), gain $Attribute(""Block"") block to user.","$Keyword(""Fortitude""), 使用者获得 $Attribute(""Block"") 点格挡.","$Keyword(""Fortitude""), 使用者獲得 $Attribute(""Block"") 點格擋.","$Keyword(""Fortitude"")、使用者は$Attribute(""Block"")点のブロックを得る。","$Keyword(""Fortitude""), 사용자는 $Attribute(""Block"") 방어도를 얻습니다.","$Keyword(""Fortitude""), người sử dụng nhận $Attribute(""Block"") Giáp.","$Keyword(""Fortitude""), ผู้ใช้ได้รับ $Attribute(""Block"") การป้องกัน"
Card_Basic_ThinkingCountermeasures_DisplayName,Thinking Countermeasures,思考对策,思考對策,対策考案,대책 강구,Suy Tính Đối Sách,คิดหาทางรับมือ
Card_Basic_ThinkingCountermeasures_FunctionText,"Draw $Attribute(""DrawCardAmount"") cards.","抽$Attribute(""DrawCardAmount"")张牌。","抽$Attribute(""DrawCardAmount"")張牌。","カードを$Attribute(""DrawCardAmount"")枚引く。","카드 $Attribute(""DrawCardAmount"")장을 뽑습니다.","Rút $Attribute(""DrawCardAmount"") lá bài.","จั่วการ์ด $Attribute(""DrawCardAmount"") ใบ"
Card_Basic_Guard_FunctionText,"Protect target ally for $Attribute(""BuffCount_Protecting"") rounds.","保护目标队友$Attribute(""BuffCount_Protecting"")回合。","保護目標隊友$Attribute(""BuffCount_Protecting"")回合。","対象の味方を$Attribute(""BuffCount_Protecting"")ターン守る。","대상 아군을 $Attribute(""BuffCount_Protecting"")턴 동안 보호합니다.","Bảo vệ đồng minh mục tiêu trong $Attribute(""BuffCount_Protecting"") lượt.","ปกป้องเพื่อนร่วมทีมเป้าหมายเป็นเวลา $Attribute(""BuffCount_Protecting"") เทิร์น"
Card_Basic_Whimsy_DisplayName,Whimsy,奇思,,,,,
Card_Basic_Whimsy_FunctionText,"$Keyword(""Exhaust""), gain 1 Mana.","$Keyword(""Exhaust""),获得1魔力。",,,,,
Card_Basic_Tactic_DisplayName,Tactic,战术,,,,,
Card_Basic_Tactic_FunctionText,"$Keyword(""Exhaust""), discard 1 card and draw 1 card.","$Keyword(""Exhaust""),丢弃1张牌,抽1张牌。",,,,,
Card_Basic_Rouse_DisplayName,Rouse,奋起,,,,,
Card_Basic_Rouse_FunctionText,"$Keyword(""Exhaust""), gain 1 Stamina.","$Keyword(""Exhaust""),获得1体力。",,,,,
Card_Basic_Guard_FunctionText,"Protect target ally for $Attribute(""BuffCount_Protecting"") rounds.","保护目标队友$Attribute(""BuffCount_Protecting"")回合。","保護目標隊友$Attribute(""BuffCount_Protecting"")回合。","対象の味方を$Attribute(""BuffCount_Protecting"")ターン守る。","대상 아군을 $Attribute(""BuffCount_Protecting"")턴 동안 보호합니다.","Bảo vệ đồng minh mục tiêu trong $Attribute(""BuffCount_Protecting"") lượt.","ปกป้องเพื่อนร่วมทีมเป้าหมายเป็นเวลา $Attribute(""BuffCount_Protecting"") เทิร์น"
$Keyword("Innate"), $Keyword("Exhaust"), 상태 이상 및 저주가 아닌 카드 1장을 선택하여 체력 소모를 1 줄이고 $HintKeyword("Retain")을 부여합니다.
$Keyword("Innate"), $Keyword("Exhaust"), chọn một lá bài không phải trạng thái hoặc lời nguyền, giảm 1 Thể Lực tiêu hao và áp dụng $HintKeyword("Retain").
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