12.10 进度 基本完成

This commit is contained in:
SoulliesOfficial
2025-12-10 18:22:26 -05:00
parent 8d6267e1a2
commit f7cab3e784
224 changed files with 11116 additions and 6240 deletions

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@@ -21,8 +21,8 @@ namespace Continentis.Mods.Basic.Cards
{
CommandGroup mainGroup = TargetListCommandGroup(targetList,
new Cmd_PlayAnimation(user.characterView, "Attack"),
new Cmd_PlaySFX("SFX_Basic_SwordStrike"),
new Cmd_SpawnVFX("VFX_Basic_RedImpact"),
new Cmd_PlaySFX("SFX_Basic_GeneralMeleeImpact").SetDelay(0.2f),
new Cmd_SpawnVFX("VFX_Basic_DefaultAttack").SetDelay(0.2f),
new Cmd_ParamFunction<CharacterBase>(target => user.Attack(target, GetTargetedFinalDamage(target))));
foreach (CharacterBase protectTarget in CombatMainManager.Instance.characterController.GetAllAllies(user))

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@@ -1,38 +0,0 @@
using System.Collections.Generic;
using Continentis.MainGame.Card;
using Continentis.MainGame.Character;
using Continentis.MainGame.Commands;
using Continentis.Mods.Basic.Buffs;
using SLSFramework.General;
namespace Continentis.Mods.Basic.Cards
{
public class Smite : CardLogicBase
{
public override void SetUpLogicComponents()
{
AddLogicComponent<CardLogicComponent_Attack>();
}
public override List<CommandBase> PlayEffect(List<CharacterBase> targetList)
{
CommandGroup mainGroup = TargetListCommandGroup(targetList,
new Cmd_PlayAnimation(user.characterView, "Attack"),
new Cmd_PlaySFX("SFX_Basic_SwordStrike"),
new Cmd_SpawnVFX("VFX_Basic_RedImpact"),
new Cmd_ParamFunction<CharacterBase>(target =>
{
user.Attack(target, GetTargetedFinalDamage(target));
CreateCharacterBuff<Weak>(GetAttribute("WeakCount")).Apply(target, user, this);
}));
return new List<CommandBase> { mainGroup };
}
public override void ApplyAttributeChangesByCard()
{
LogicComponent<CardLogicComponent_Attack>().SetDamage_Strike();
}
}
}

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@@ -1,2 +0,0 @@
fileFormatVersion: 2
guid: dacb04efbe5451d47ad5b940bad82bb2

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@@ -19,8 +19,8 @@ namespace Continentis.Mods.Basic.Cards
{
CommandGroup mainGroup = TargetListCommandGroup(targetList,
new Cmd_PlayAnimation(user.characterView, "Attack"),
new Cmd_PlaySFX("SFX_Basic_SwordStrike"),
new Cmd_SpawnVFX("VFX_Basic_RedImpact"),
new Cmd_PlaySFX("SFX_Basic_GeneralMeleeImpact").SetDelay(0.2f),
new Cmd_SpawnVFX("VFX_Basic_DefaultAttack").SetDelay(0.2f),
new Cmd_ParamFunction<CharacterBase>(target =>
{
user.Attack(target, GetTargetedFinalDamage(target));