DataEditor & StorySystem Graph
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using System.Collections.Generic;
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using UnityEngine;
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namespace SLSFramework.StorySystem.Storyline
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{
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[CreateAssetMenu(fileName = "NewStorylineGraph", menuName = "StorySystem/Storyline/Storyline Graph")]
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public class StorylineGraph : GraphBase
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{
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}
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}
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fileFormatVersion: 2
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guid: c87462c2ff921fb4e9e5f52ab691a665
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using System;
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using SLSFramework.StorySystem.Dialog;
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using UnityEngine;
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namespace SLSFramework.StorySystem.Storyline
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{
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[Serializable]
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public class StorylineDialogNodeData : BaseNodeData
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{
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// 对 DialogGraph 资源的引用
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public DialogGraph dialogGraph;
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}
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}
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fileFormatVersion: 2
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guid: c8533bcb32514564d98e8c49f29b13ea
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