DataEditor & StorySystem Graph
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using System;
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using System.Collections.Generic;
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using UnityEngine;
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namespace SLSFramework.StorySystem.Dialog
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{
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[CreateAssetMenu(fileName = "NewCharacterData", menuName = "StorySystem/Dialog/Character Data")]
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public partial class CharacterData : ScriptableObject
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{
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public string characterName;
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public List<Expression> expressions = new List<Expression>();
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}
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public partial class CharacterData
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{
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[Serializable]
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public class Expression
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{
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public string key;
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public Sprite sprite;
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// (将来你还可以在这里添加 audioClip, 动画, etc.)
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}
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}
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}
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